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Deadlands reloaded character sheet
Deadlands reloaded character sheet










Thanks in advance, I'm really enjoying this community, so far! I don't want to nerf the experience, but I'm not one of those dudes that gets anything out of brutalizing players either. I've read that it's only "Sissy" Marshal's that allow their players to use a Spirit Check over the Guts skilc. So yeah, I'm currently unsure of what tact to take. On the one hand, it seems cumbersome, on the other, it seems like having to divest from combat skills to be brave enough to use them against a horrific entity in the first place might be essential for the 'vibe' of the universe. It seems like a bit of book keeping for something that could be handled with a simple stat check. I guess my question is for more experienced GM's with the system - Is there an advantage to doing this as opposed to making them make a Spirit save with the associated modifiers for Grit, the environ and the fear level of the thing they're facing? I'm leaning towards making players invest into a custom "Guts" skill, governed by the Spirit attribute (Custom, since there is no "Guts" skill present in the drag and drop options, despite the presence of the game mechanic), taking precious points away from shooting, riding and notice, to account for the effect that fear has on them in the universe. I've noticed the discrepancy between the Savage Worlds Core Rulebook and The DLR Player's Guide regarding Guts and am curious as to you guys handle Fear within the setting.

deadlands reloaded character sheet

I'm an experience DM who is wailing baby new to the Savage Worlds system.












Deadlands reloaded character sheet